A popular topic in gaming today is the decline of AA games. These mid-budget titles, made by smaller teams, used to thrive alongside AAA blockbusters. They offered quality production—think full voice acting and stunning graphics—but focused on more reasonable ambitions. However, the rise of indie games and the push for mega-budget hits pushed them aside. Now, they’re quite rare.
Recently, two games are getting a lot of attention: Clair Obscur: Expedition 33 and Split Fiction. Both are priced at $50, which stands out in a market where many new games hit $60 or even $70. A recent thread on ResetEra noted this as a win for fair pricing, challenging the trend of escalating costs in gaming.
Some argue that higher prices are necessary to keep up with rising development costs and inflation. Yet, this doesn’t mean we can’t rethink what we want from games. A popular meme highlights a desire for shorter games with simpler graphics, suggesting perhaps we could prefer quality over quantity.
Clair Obscur and Split Fiction both fall into the AA category but show signs of a shift. Clair Obscur comes from Sandfall Interactive, a fresh studio made up of veterans from Ubisoft, while Split Fiction is developed by Hazelight, an independent team supported by EA through their Originals label. Importantly, both studios prioritize better working conditions compared to what we’ve seen historically in the industry.
Interestingly, these games have received high praise, achieving ratings above 90 on Metacritic. Typically, such scores belong to AAA titles or innovative indies. This signals a possible revival for mid-budget games.
Each game stands out in its way. Split Fiction focuses on co-op gameplay, which has been underrepresented. Its developer, Hazelight, previously created It Takes Two, a massive hit with 20 million copies sold. Meanwhile, Clair Obscur pays homage to classic turn-based RPGs while adding its unique charm.
What links these games is their ability to provide something the larger industry often overlooks. Free from the need to cater to massive audiences, they deliver specific experiences that resonate with players.
As the gaming world faces challenges, it’s encouraging to see AA games gaining recognition and possibly paving the way for a comeback. If either Split Fiction or Clair Obscur wins Game of the Year at The Game Awards this December, it could signal a bright future for AA titles.
In this evolving landscape, the success of these games reaffirms that creativity doesn’t always need a massive budget. Instead, engaging stories and focused gameplay can shine brightly in the gaming universe. As this trend continues, the gaming community remains hopeful for more AA gems in the future.
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Gaming,GOTY Watch,Opinion