Activision recently took down the servers for Call of Duty: WW2 just days after the game became available on PC Game Pass. This move was prompted by reports of an unspecified issue from players.
Originally released in 2017, Call of Duty: WW2 made its debut on Microsoft’s Game Pass on June 30. Just five days later, on July 5, Activision decided to temporarily take the multiplayer servers offline to investigate player concerns.
While the exact nature of the issues remains unclear, many players have reported being hacked during gameplay. A common thread among the complaints suggests these hacking incidents are linked to Remote Code Execution (RCE). This vulnerability allows hackers to exploit peer-to-peer connections, potentially taking control of a player’s PC during online matches.
On social media, players expressed their frustrations. One user warned, “I just got hacked playing WW2! Do not play WW2 on Game Pass!” alongside a chilling clip of their game freezing mid-match. Others shared images of error messages, further highlighting the problem.
Experts in cybersecurity stress the importance of dedicated servers in preventing such risks. Dr. Samantha Kline, a cybersecurity researcher, states, “Peer-to-peer connections can leave players vulnerable. It’s crucial for game developers to prioritize security to protect their users.”
The sudden server shutdown has raised questions about how Activision plans to solve these issues when gameplay resumes. As of early July, discussions among players continue, and many are eagerly anticipating updates from Activision on how they will enhance security measures in the future.
In the gaming community, incidents like this spark significant reactions. Trends on social media reveal a mix of frustration and concern over online safety in gaming. Players are demanding more transparency and better protection from potential hacks.
This situation underlines a larger need for ongoing discussions about online security in gaming, especially as many titles continue to shift toward subscription-based models. For more information on cybersecurity in gaming, you can refer to the recent report by the Cybersecurity & Infrastructure Security Agency here.