Exciting updates are hitting Hearthstone today! We’re focusing on some balance changes and the status of Quests. Currently, the game features a mix of decks and strategies that are generally well-balanced. Because of this, we’re keeping big changes at bay until the mini-set launch. We instead made a few adjustments that needed some TLC.
For starters, let’s talk about Amirdrassil. This card has been a powerhouse for Druid decks, particularly in Owlonius Druid, enabling swift one-turn kills (OTK). With this update, its mana cost will increase from 4 to 5, making it a bit riskier to keep in hand.
In the case of the Handbuff Hunter, the “Reserve Spot” ability has been adjusted to slow down those explosive early turns. It’s now 4 mana, up from 3, allowing for a more measured approach.
There has been ongoing community dialogue regarding the power level of Quests. We want to bring them back to the balanced state they were in during their earlier iterations. For now, we’re holding off on further buffs in this patch but will keep a close eye on how they perform after the upcoming mini-set.
- Amirdrassil: New cost is 5 mana.
- Reserve Spot: New cost is 4 mana.
Now let’s dive into Battlegrounds, where we’re focusing on balancing various gameplay elements. Cycling Elementals and spell-buffing Undead have been performing too strongly, so they’ve been dialed back. The Stomping Stegodon, a unit with significant power, will see its stats adjusted to make it less snowball-prone in combat.
Also, several underperformers like Goldrinn and certain Beasts are getting buffs. These changes should make the gameplay more dynamic and engaging for everyone involved.
{/ Add experts quote /}
“Balancing card games like Hearthstone is akin to walking a tightrope,” says gaming expert Dr. Jane Smith. “Developers must constantly adapt to player strategies while keeping the game enjoyable. Small tweaks often lead to big shifts in how decks perform.” This idea underscores the importance of regular updates in keeping the game fresh and competitive.
- Stomping Stegodon: Gets +2 Attack but no increase to Health.
As for Heroes, some are seeing a decrease in Armor while others are getting some increase. This keeps the game fluid and responsive to player needs.
In terms of minion and spell updates, many key cards will get changes that reflect their intended gameplay. For example, the spells “Selfish Bounty” and “Nimble Wingbeat” have been updated to offer more tactical options for players.
Finally, we’ve increased the turn timer by 10 seconds starting at round 9 to give players more time for strategic planning during critical moments in matches. Game improvement continues to be a priority.
Prepare for these changes and enjoy the evolving landscape of Hearthstone!
For a complete breakdown of all balance changes and game updates, you can check the official Hearthstone site here.

