Experience the Thrill: How Virtual Reality Elevates Camp Challenges for Participants

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Experience the Thrill: How Virtual Reality Elevates Camp Challenges for Participants

As he entered his teenage years, Connor Strobel started to lose interest in traditional therapy for his cerebral palsy. The same old games and activities just didn’t excite him anymore.

Then, he discovered the Hand Arm Bimanual Intensive Training (HABIT) Virtual Reality (VR) camp at Munroe-Meyer Institute two years ago. This innovative camp combines fun video games with the goals of traditional therapy, helping kids with cerebral palsy learn to use both hands effectively while they play.

At 15, Connor sees the camp as more than just therapy. “I feel like I’m in a dream,” he shared. “Every morning, it’s time for video games.”

This summer, Connor participated in a 10-day session with an exciting twist—he was one of four campers using brain-computer interface (BCI) technology. Wearing a special cap, facilitators could monitor brain activity and understand his intention to move his arms. If he struggled with movement, they provided gentle stimulation to encourage his weaker arm to respond.

“It feels like pins and needles,” Connor explained. Dr. Ahad Behboodi, an assistant professor in biomechanics, designed this BCI aspect. He emphasized that the goal is to strengthen the connection between the brain and muscles, making tasks easier for the kids.

“We want a healthy level of challenge,” Dr. Behboodi said. “It’s about helping them improve.”

The team at MMI will analyze how effective BCI works compared to standard VR camp. They’ll measure improvements in skills like hand use and coordination. Dr. Andrea Cunha pointed out that they aim not just for better results, but also to learn how to best support the kids in their everyday lives.

This project is bolstered by a three-year grant from the National Institutes of Health, showcasing its potential and importance. Over the years, MMI has made significant strides in using VR for therapy.

Children with cerebral palsy often favor one hand over the other. At camp, they play games, make snacks, and engage in activities that encourage using both hands. “At first, they might need reminders to use their weaker hand,” Dr. Cunha said. “But as camp progresses, using both hands becomes more natural.”

During his first HABIT VR camp in 2023, Connor received many reminders to use both hands. This time, he showed marked improvement, navigating his video games with greater ease.

His mother, Heidi Reagan, noticed how much he has grown. Connor can take on everyday tasks more confidently, like using a shower chair and combing his hair. Recently, he learned to steer his manual wheelchair better and has since transitioned to a power chair.

Heidi said, “HABIT camp has helped him boost his confidence and independence.” It’s offered him a chance to thrive and connect with friends.

The camp also provides a break for parents and caregivers. Alongside HABIT VR, MMI runs various recreational and therapeutic camps throughout the year. Heidi has always wanted Connor to have a typical camp experience. “This is Connor’s chance to just be a kid,” she said.

For campers like Vinny DeLuca, the experience is equally special. At just 10 years old, he enjoys the camaraderie with other kids facing similar challenges. “I get to interact with other kids who have cerebral palsy just like me,” he said. “We work hard but it’s very fun.”

Connor agreed with Vinny, emphasizing the rigorous nature of the camp activities. “It’s a good workout,” he laughed. “They definitely push us!”

This blend of play and purposeful training is at the heart of the camp’s success. By embracing new technology and innovative approaches, the Munroe-Meyer Institute is paving the way for more effective therapies, making a meaningful difference in the lives of children with disabilities.



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