When board game designer Matt Leacock set out to create a game about climate action, his main goal was to make it fun. He wanted players to enjoy it, not feel like they were back in school. “If we called it an educational game, people would run far away,” he noted.
But can a game about the climate crisis really be entertaining? What are the challenges in turning such a serious topic into a game night favorite?
In a recent discussion, Matt shared his journey in designing “Daybreak,” a game that tackles one of the toughest issues today: climate change. He wanted to find a way to engage players while also raising awareness about global warming.
Matt’s design approach is unique. He believes that games can spark discussions about serious issues without being preachy. An example of this is the game “Pandemic,” which encourages cooperation among players. According to a New York Times opinion piece by Matt, games like this can teach important lessons about working together, especially in tough times like a pandemic.
Interestingly, “Daybreak” was inspired by Solomon Goldstein-Rose’s book, “The 100% Solution,” which talks about creating a new global electricity system. You can see more about his ideas in his TED Talk, where he dives into sustainable energy solutions.
Recent studies show that people are increasingly interested in climate topics, especially among younger generations. A 2022 survey found that 75% of Gen Z believes climate change is a “crisis.” This rising awareness makes games like “Daybreak” quite relevant. They not only entertain but also encourage conversations about a future in which everyone can do their part.
An exploration of “Daybreak” shows how a board game can bring people together to think critically about how to combat climate change. Board gamers, including climate scientists, are reviewing and discussing the game online. Many appreciate its ability to blend fun with meaningful content.
In a world where serious issues often seem daunting, games like “Daybreak” might just be the key to engaging conversations. By making a complex subject like climate change enjoyable, they open the door to learning and action in a friendly environment.
For a closer look at how such games are designed, you can explore Matt and his co-designer Matteo Menapace’s design diaries. They share insights on creating engaging gameplay while addressing critical issues.
If you’re curious about how board games can impact social awareness, check out Civics 101’s episode focusing on civics-centered board games. Engaging with these topics through play could be a step toward a more informed and proactive society on pressing issues like climate change.
Learn more about climate action through gaming by visiting sources like Outside In Radio.

