Right now, an empty field sits on the southeast side of Southern Oregon University’s campus. But that’s about to change. The university plans to build a facility where retirees can live, right next to students chasing their degrees. This idea is about more than just housing; it’s about creating community.
Noriko Toyokawa, a psychology professor at SOU, studies friendships across generations. She believes these deeper connections require the right space. “We can cultivate friendships that matter,” she says, emphasizing the importance of community.
Nearby, the Osher Lifelong Learning Institute (OLLI) offers retirees a chance to explore new interests, like world cinema and gardening. This sparks excitement for many, but now there’s an effort to enhance interaction between younger and older generations.
Students from the Emerging Media and Digital Arts program are working on a project called the “Game Garden,” designed to be a fun and inviting space at the new living facility. One group created a board game focused on building friendships. “We wanted something everyone could enjoy, something simple,” explains Dani Wilson, a student involved in the project.
Professor Bobby Arellano shares his own experience with gaming and intergenerational bonding. He believes games can weave younger and older people together, not just through technology but through shared experiences, like playing Scrabble with grandparents.
Research supports this idea. A recent study from the University of Tennessee found that discussions between students and older adults give younger people valuable insights into life experiences. Other studies show that spaces designed for different generations can reduce loneliness and combat age-related stereotypes.
Initially, the Game Garden concept revolved around video games. However, feedback from the Ashland Senior Center showed that many seniors preferred games like Mahjong. “It’s not just about gaming; it’s about socializing,” says student Michael Ralston.
This input led to a broader design that includes board games, arts, and crafts. The goal is to create an inviting space that fosters connections. Plans feature cozy areas for relaxation and activities that encourage interaction.
Tom Lamoree, a retiree, sees this facility as a place for learning and community. “Seniors moving in are eager to engage with youth,” he says. He understands that while some may enjoy video games, others might seek different ways to connect.
Noriko Toyokawa highlights the importance of naturally cultivating these intergenerational relationships. “We can’t just schedule interactions and hope for the best,” she advises.
Southern Oregon University is following in the footsteps of Arizona State University’s Mirabella, a similar intergenerational living facility. Lindsey Beagley, a director at ASU, highlights the importance of breaking down barriers. “We encourage organic interactions,” she says, noting how residents go for coffee or take walks, fostering a sense of belonging.
Professor Arellano aims to bring that same spirit to SOU. He believes student voices should guide the design. “If you want a truly intergenerational community, students must be involved,” he emphasizes.
SOU is still in the planning stages, looking for developers to bring this vision to life. Arellano hopes to prototype some ideas soon, perhaps at the Ashland YMCA or senior center. He envisions ongoing student involvement, refining the intergenerational space concept.
Creating connections between generations is vital for a vibrant community. By listening, engaging, and designing thoughtful spaces, SOU hopes to build a meaningful bridge between its students and future neighbors.
For more on intergenerational spaces and their impact, check out the recent research from Tandfonline.
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Southern Oregon | University | Elderly | Students | Higher Education

