Why Resident Evil Requiem Embraces a Structured Experience Over Open-World Gameplay

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Why Resident Evil Requiem Embraces a Structured Experience Over Open-World Gameplay

For months, fans speculated that Resident Evil Requiem, set to release in February, might be an open-world game. This idea excited some but worried others. Would it stray too far from what makes Resident Evil so gripping?

Director Koshi Nakanishi quickly put those rumors to rest. In a chat with Game Informer, he emphasized that the game is not open-world. “We want to clarify that,” he said. He explained that the team designed the game to blend the unique gameplay styles of Grace and Leon, making sure it reflects the essence of the series.

The open-world trend has taken over many games lately. Players often crave more freedom and exploration. However, Resident Evil thrives on its tightly woven storylines. A sprawling open world could dilute the immersive horror that fans expect. Recently released footage showing a busy city sparked speculation, but Nakanishi’s comments cleared that up.

In previews, IGN noted that Grace’s segments will feel familiar to those who enjoyed Resident Evil 2 or 7, while Leon’s parts will resonate with fans of Resident Evil 4. This approach may satisfy longtime players who appreciate the series’ roots.

Interestingly, studies show that players prefer games with structured narratives, especially in the horror genre. A survey by the Entertainment Software Association found that over 70% of gamers enjoy story-driven gameplay. This could explain why the Resident Evil community is relieved about the absence of open-world elements.

Resident Evil Requiem, the ninth installment in the franchise, hits the shelves on February 27. The previous title, Resident Evil Village, launched in 2021. As fans eagerly await, it’s clear that the series remains committed to its identity, focusing on storytelling and suspense instead of broad exploration.



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Resident Evil Requiem