At the London School of Economics (LSE), students are embracing a unique approach to learning about climate change and health policy. Instead of traditional lectures, they’re using board games as interactive tools to explore the complex relationships between these critical issues.
In a recent class, students engaged with a game called Daybreak, which helps them understand how choices about climate impacts health outcomes. As they played, the discussions turned serious. One student highlighted the risks of funding being diverted from healthcare to climate projects, fearing it could lead to disease outbreaks in vulnerable regions. Another pointed out that without investments in climate resilience, communities might struggle to survive future disasters.
This classroom experience mimics the real-life challenges that policymakers face. Students aren’t just analyzing others’ decisions; they are actively involved in crafting their own game strategies and understanding the ripple effects that come from these choices.
The integration of gaming into education is an exciting development. Board games like Daybreak encourage collaboration rather than competition. Players must work together to achieve a shared goal: reducing carbon emissions while maintaining public health. This collaborative framework reflects real-world necessity, as experts agree that addressing health crises involves significant teamwork and holistic planning.
The game was co-created by Matteo Menapace and Matt Leacock, who wanted to make climate action engaging and relatable. Menapace noted that traditional climate communications often leave people feeling powerless. In a game setting, players take charge, making active choices that impact their environment and society.
The educational module at LSE, titled Health Equity, Climate Change, and the Common Good, began recently under the leadership of health economist Professor Miqdad Asaria. The course challenges students to rethink established assumptions and develop innovative solutions. Asaria emphasizes that the immersive nature of this course allows for deep connections between theory and practice.
Recent studies show that interactive learning methods, such as gaming in education, can boost retention and understanding. In a survey published by the National Center for Biotechnology Information, 93% of students reported increased motivation when involved in hands-on activities.
As players navigate the game, they observe how rising emissions can lead to severe health crises, like heat-related illnesses and disease outbreaks following natural disasters. These elements serve as crucial reminders of the interconnectedness of climate and health.
Research indicates that populations in lower-income countries face the harshest impacts of climate change. For instance, in West Bengal, India, students are designing a game that tackles the region’s vulnerabilities. By focusing on the ideological struggles between capitalism, welfare, and environmental justice, they aim to communicate the complex dynamics that influence policy choices.
Experts like Professor Tim Doran from the University of York have praised this innovative teaching method. He believes that as we navigate the era of artificial intelligence, finding ways to engage students actively is more important than ever.
The end result for students is a deeper appreciation for the far-reaching consequences of policy decisions. Their projects transform complex ideas into playable models, shedding light on the necessity of equity in resilience-building. As they create their games, thoughts about health and societal well-being remain at the forefront.
Ultimately, through games, LSE students are not just learning—they are shaping a future that emphasizes sustainability and collective health. In a world facing numerous challenges, their efforts illustrate how creativity can lead to meaningful change, one play at a time.

