In recent years, social media companies like Meta and Google have faced serious legal challenges. They’re being held accountable for how their platforms affect children. Critics claim these apps are designed to be addictive, much like video slot machines. Scientists have been studying this issue for over a decade.
Cultural anthropologist Natasha Dow Schüll, a leading voice in this field, explains that social media and gaming apps use specific features to keep users engaged. These features, designed to capture attention, can lead to harmful effects, especially for kids. “They drain us of our energy and our sense of self,” Schüll says. Understanding these built-in hooks can help parents assess whether an app is unhealthy for their children.
During a recent trial, attorneys likened social media to “digital casinos.” This comparison aligns with Schüll’s findings, which emphasize that social media platforms borrow elements from gambling, from their layout to their mechanics.
Historically, the casino industry started optimizing video slot machines in the late 20th century, creating one of the most addictive forms of gambling. Science backs up Schüll’s observations too; studies show that some individuals can play these machines for days without rest, illustrating the intense grip they can have.
In her groundbreaking research, Schüll identified four key features that make these apps particularly sticky:
Solitude: When users engage alone, there are fewer social signals prompting them to stop. Research shows that children using screens in isolation can become overly dependent on these apps, risking problems with sleep and social interactions.
Bottomlessness: Platforms like TikTok and Instagram continuously supply content. There’s no natural endpoint, creating a sense of never being satisfied.
Speed: Quick access to new content encourages prolonged use. Schüll notes that just as speed increases gambling duration, rapid scrolling can keep users glued to their screens.
Teasing: Algorithms make guesses about what users want but often don’t provide the exact reward. Instead, they offer something close enough to keep users coming back, hooking them into a cycle of anticipation.
These design features create a potent mix that draws users in, making it especially challenging for kids to know when to log off. As Schüll points out, children are particularly vulnerable to this kind of manipulation.
Recent studies have echoed these concerns. A survey from Common Sense Media found that almost 60% of teenagers feel they spend too much time on social media, highlighting this pervasive issue. With children being more susceptible to overuse, it’s crucial for parents to take an active role in guiding their kids.
Schüll and her colleagues argue that not only should children have support in managing their app use, but they also need protection from harmful designs. Understanding these features could help parents make informed decisions about what apps are appropriate and when kids should take breaks.
In an age where tech is integrated into daily life, awareness and education can lead to healthier habits, ensuring that technology serves as a tool, not a trap.

