“You think you want it, but you don’t.” This comment from former Blizzard president J. Allen Brack became infamous among World of Warcraft fans. It highlighted a disconnect between the developers and their audience. Players wanted a “Classic” mode, and Blizzard eventually delivered, showcasing a shift in their approach.
Now, under new direction, World of Warcraft is all about giving fans what they desire. The game has never been more diverse, offering different modes for various play styles. This change moves away from a rigid design philosophy to something more community-focused.
Interestingly, one major driver of these changes is competition. Final Fantasy 14’s success with player housing prompted World of Warcraft to reconsider its previous stance. Blizzard had assumed players didn’t want player housing, but FF14 proved otherwise. It set a new standard and attracted a substantial fanbase through innovation.
Meanwhile, Square Enix has faced challenges with its mainline Final Fantasy games in recent years. Titles like Final Fantasy 15 and 16 didn’t receive the acclaim of older entries. While the remakes, especially Final Fantasy 7, brought some excitement, they largely lacked the same spark that earlier games had. Square Enix seems to be struggling to find its direction.
Naoki Yoshida, a key player in reviving Final Fantasy 14, has defended the decision to shift away from traditional turn-based mechanics. In a recent interview, he suggested that realistic graphics don’t mesh well with turn-based gaming. He noted, “Some people are fine with it,” indicating some might prefer action-oriented gameplay. Yet, isn’t gaming about creativity, not just realism?
Critics argue that this thinking shows a disconnect from player preferences. Games like **Clair Obscur: Expedition 33** challenge this notion, reviving interest in turn-based mechanics and achieving impressive sales, with over a million copies sold within days of launch. It proves there is still an audience for turn-based tactics when executed well.
Fans are actively sharing their experiences on social media, expressing their dissatisfaction with Square Enix’s current approach. This sentiment reinforces the idea that gamers appreciate diversity in gameplay styles.
Moreover, the success of smaller titles often highlights a glaring issue. Big companies like Square Enix seem to neglect concepts that worked in the past, opting instead for popular trends. This could lead to a decline in long-term engagement with their fanbase.
The broader gaming community has begun pushing back against this trend. As more players champion unique gameplay experiences, studios are reminded of the value of listening to their audience. It’s a creative marketplace, after all.
For further insights into the evolution of turn-based games, consider exploring [GameSpot’s analysis](https://www.gamespot.com/articles/the-evolution-of-turn-based-combat-in-video-games/1100-6502617/) which discusses how classic mechanics can thrive in modern gaming.