Sophie Smart: I really believe that a stronger version of the Switch, like a “Switch 2.5” or a Pro model, could be on the horizon. An OLED version or one with longer battery life would definitely grab attention!
James Montagna: Nintendo has already done some impressive work, so I don’t see any glaring gaps. As a developer, I’m always eager to explore more details and enhance the small features that might not make headlines. I’m excited about what the Switch 2 has in store, especially with new social features. I secretly hope for a modern version of Swapnote — I miss sharing fun messages and art with friends!
Andy Pearson: We’re excited to support the Switch 2 with our upcoming games. We consider it a natural evolution rather than a replacement. The launch offers a great chance to bring in new players while still catering to loyal fans of the original Switch.
Sophie Smart: A new Switch is crucial right now! There won’t be many titles available at launch, which means new games can easily catch players’ eyes. Many recent games haven’t been seen on the original Switch due to tech limitations, so the new model opens a world of possibilities for developers.
Gavin Price: We have some plans in motion, but it’s too early to spill the beans. The original Switch has a passionate fan base, and I know those early adopters of the Switch 2 will be hungry for fresh experiences.
Anon: I think the Switch 2 will resemble the PS4 to PS5 upgrade. Many will gain access to a range of new games and a vast library of older ones, so there won’t be the same rush as when the original Switch launched.
Manfred Linzner: The original Switch was vital for us. We launched with titles like Fast RMX, and it was a huge success. The same commitment applies to Switch 2, and we plan to support it with new titles from day one.
Adam Tierney: Right now, I can’t share much, but we at WayForward are thrilled to create exciting new games for all Nintendo systems, including Switch 2!
Manfred Linzner: Since we’re developing a launch title, we do have development kits, but we can’t share further details.
Sophie Smart: We’re currently trying to secure a dev kit from Nintendo.
Anon: Many developers, including us, still lack access to dev kits. It’s tough to feel excitement when there’s no timeline for when we might get them. We can’t plan anything in the dark.
James Montagna: The improved hardware has a major impact on our work. It means more than just better graphics — it allows us to explore new gameplay ideas we couldn’t tackle before. Having fewer performance constraints is a huge relief and opens up creative opportunities.
Sophie Smart: While the Switch 2 won’t outpace its competitors significantly, its power increases our ability to release better versions of our games and create new ones that would have been too demanding for the original Switch.
Andy Pearson: The power boost helps us realize our vision for games, making development smoother. The original Switch was in many ways revolutionary, but it did come with technical hurdles that sometimes hindered our multi-platform releases.
Gavin Price: For our recent title, we ended up targeting the Switch early on, and we’ll likely take a similar approach for future projects.
Harris Foster: Any increase in power is beneficial for developers — whether it allows for better visuals or smooth gameplay enhancements. We’re optimistic about the performance gains the Switch 2 promises, but we don’t have specific examples just yet.
Tomm Hulett: The new power won’t change my design approach much because I’m driven by standout ideas and gameplay. However, it certainly makes it easier to pitch wilder concepts to my programming team, which is always a plus!
Andy Pearson: Yes, we’re committed to supporting physical releases for Switch 2. We see the value in physical media for collectors and fans, just as we did in the past.
Sophie Smart: The physical game market has changed a lot recently. While it can be tough to profit from it, we still love offering physical copies to create something tangible and special for fans.
Adam Tierney: WayForward loves providing both digital and physical experiences, and we plan to continue that with the Switch 2 and future consoles.
Gavin Price: We have a strong passion for physical games, and we’ll consider it for Switch 2. It remains a solid market with fans who appreciate having something they can hold onto.
Manfred Linzner: We love physical releases. While it’s challenging as indie developers with lower-priced games, we continue to try to support this format when viable.
In summary, while developers express their excitement for the upcoming Switch 2 and its enhanced capabilities, many are eager for more information on development kits and launch strategies. This highlights the ongoing evolution of the gaming landscape, where new technology fuels creative possibilities and revitalizes development approaches.
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Interview, Features, Interviews, Switch 2, WayForward, PQube, Playtonic Games, Big Fan Games, Shin