Hades II recently got its second big update in early access. It was the perfect reason for me to dive back into the game. I’ve already spent over 30 hours playing, but I’ve held back on playing more. I want to enjoy it fresh until it officially releases. With the new update, I was excited to see what’s new and to try my luck against the fresh final boss on my first attempt.
Unfortunately, I didn’t manage to reach the boss. I did get to explore the new region, but a tough miniboss quickly put an end to my run. That said, I am really impressed with the enhancements Supergiant Games has rolled out since May. They’ve taken an already solid game and made it even better.
The update brings some exciting changes. When it launched, Hades II offered six regions — four in the Underworld and two on the surface. With each major update, a new region appears, complete with fresh enemies, characters, and music. The first update in October introduced Mount Olympus, which feels like a grand epic from start to finish. Stunning architecture, tough enemies, and an intense boss fight against Prometheus, supported by an impressive orchestral soundtrack, make for an unforgettable experience. I’ve spent way too much time listening to its amazing tracks.
The October update also added the game’s sixth weapon — a unique mech suit. It’s styled in a witch-y way and lets you punch enemies with giant fists while shooting projectiles that lock onto targets. Plus, it comes with cool wings!
The latest update also introduces new boss fights and regions, but it’s the little details that stand out. For example, the Altar of Ashes now has a fresh design. This spot lets players choose passive effects through beautifully illustrated cards. One card even features Theseus and the Minotaur from the first Hades, dressed in amusing outfits!
Additionally, Supergiant is constantly adjusting game mechanics based on player feedback. They’ve even scrapped some features that didn’t work, like a gathering mechanic in the recent patch. This shows a commitment to improving gameplay.
The overall improvements make the game feel smoother and more enjoyable. Supergiant highlights changes inspired by player input with emojis in their patch notes, showcasing the community’s influence in this process. This feedback-driven approach is a huge benefit of early access releases. Plus, Hades II benefits from the robust design of the first Hades game.
Hades II may not launch fully for a while. Supergiant hasn’t set a release date, and they’re already working on the third major update, expected in the coming months. Given the success of past games like Bastion and Transistor, there’s no pressure to rush.
Still, I appreciate how Supergiant is handling Hades II’s early access. Even though it’s a work in progress, I’m happy to recommend it to anyone interested. Jumping in now lets you see how much this great game evolves over time.
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Entertainment,Gaming