How EU Regulations Could Stifle Game Design: An Urgent Response to ‘Stop Killing Games’

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How EU Regulations Could Stifle Game Design: An Urgent Response to ‘Stop Killing Games’

Over the past few weeks, a movement called ‘Stop Killing Games’ has gained traction online. This initiative questions the practice of game publishers revoking access to video games once online support ends. So far, over 1.2 million people have signed petitions directed at the European Citizens’ Initiative and the UK government, which shows widespread concern.

In response, the European lobbying group Video Games Europe, which includes big names like Nintendo and Microsoft, has issued a statement. They emphasized that discontinuing online services is a serious decision for companies and isn’t taken lightly. They argue that such moves are necessary when online experiences become unprofitable. While it’s disappointing for players, they assure that players will receive adequate notice of these changes.

Moreover, they highlight the potential risks of private servers. These alternatives lack protections for player data and can expose rights holders to legal issues. Some games are designed exclusively for online play, and forcing publishers to maintain service could raise development costs and stifle innovation.

Video Games Europe’s statement argues that requiring permanent online support could create significant hurdles for developers. It may discourage the creation and availability of games in Europe, ultimately affecting the gaming landscape. Game companies must decide when to end support based on commercial viability and safety concerns.

This debate has sparked a fair amount of discussion. Ross Scott, a prominent YouTuber who launched the ‘Stop Killing Games’ movement, has critiqued the arguments from Video Games Europe, calling them “flimsy.” He shares his views in a recent video that adds another layer to this ongoing conversation.

Interestingly, according to a recent report from the Entertainment Software Association (ESA), 75% of gamers believe they should retain access to games they have purchased, regardless of online support status. This statistic highlights a significant disconnect between the video game industry’s practices and consumer expectations.

The conversation around game access raises important questions about digital rights, ownership, and the future of gaming. It taps into a broader dialogue on how technology and consumer rights evolve together in this digital age. For gamers and industry professionals alike, it’s a critical issue worth following closely.

For more detailed insights, you can read the full statement from Video Games Europe.



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Nintendo, Europe, Legal, Business