Sucker Punch’s sequel to Ghost of Tsushima, Ghost of Yōtei, has engaged players since its release two weeks ago. With many having completed the game, we spoke with co-director Jason Connell and lead writer Ian Ryan about the story’s nuances and what fans can expect next.
Spoiler Alert: This discussion includes major plot points from Ghost of Yōtei.
One of the standout moments in the game is the scene featuring Atsu and Oyuki, which struck a chord with many players. Ian Ryan explained that the goal was to deepen Atsu’s character by forcing her to connect with Oyuki. This moment emphasizes that both characters, though on opposing sides, have suffered under similar circumstances. It’s a compelling turn that prompts players to explore themes of mercy and forgiveness.
A surprising element was Atsu’s brother, Jubei, being alive. Jason Connell noted that depending on players’ choices, they could encounter him at different stages. This reveal adds depth to Atsu’s journey, showcasing the complexities of their sibling relationship. The game effectively allows for various story arcs, resonating differently with each player.
The introduction of Atsu’s niece, Kiku, also adds layers to the narrative. Though Kiku’s mother is briefly mentioned, it’s clear that her absence shapes Jubei’s character and, in turn, Atsu’s role in Kiku’s life. This motherly dynamic illustrates how characters grapple with their past while building new relationships.
Atsu has been well-received, emerging as a more relatable figure than Jin Sakai for some players. Ian Ryan aimed to create a character grounded in personal struggles, making her journey resonate even against a backdrop of larger conflicts. The emotional depth attributed to Atsu owes much to the performance of Erika Ishii, where workshops enhanced the character’s development and allowed for creative improvisation.
Fans also received a glimpse of Jin Sakai, linking the two games seamlessly. This connection serves to enrich both narratives, providing a sense of legacy tied to Jin’s story while placing Atsu front and center.
Addressing player reactions, Connell expressed pride in the team’s efforts but acknowledged that constructive criticism can lead to growth. The blend of excitement and vulnerability is palpable as they await feedback, particularly around character development and narrative arcs.
The murals found throughout Ghost of Yōtei, referencing previous Sucker Punch games, highlight a playful sense of continuity. Project teams enjoyed placing these easter eggs, enriching the game world with shared history.
Considering character relationships, Ryan mentioned that while romantic subplots were explored, they were deemed secondary to Atsu’s primary mission. This focus allows players to fully experience her challenges, emphasizing personal growth over romantic entanglements.
Overall, Ghost of Yōtei aims to provide a rich narrative experience, revisiting emotional struggles and creating connections that will resonate with players long after the final scene.
For those eager to dive deeper into the game’s connections to Tsushima and insights from the creative team, you can find additional resources in Game Informer’s Ghost of Yōtei review.

