Housemarque’s new game, Saros, is taking a different approach compared to its predecessor, Returnal. This change comes from player feedback. Fans loved Returnal, but many found it too tough. To address this, Saros features automatic saving and multiple save slots right from the start.
In a recent interview with IGN, creative director Gregory Louden shared insights on this shift. He said, “We learned that players wanted to go further in Returnal. So, we focused on making it easier to enjoy the game without lowering the challenge.”
In Returnal, players needed to complete a run in one go. This made it hard for those who couldn’t dedicate long periods to gaming. Thankfully, the game introduced a patch allowing saves mid-run later on. But in Saros, this option will be available immediately.
Additionally, Saros includes various features to help players, such as:
- Permanent upgrades typical of roguelikes
- Revival mechanics for a second chance
- Carcosan modifiers that change gameplay dynamics
According to IGN, each run in Saros should take around 30 minutes. Mitja Roskaric, the associate design director, explains that shorter runs allow players to learn quickly from their experiences. “Every time someone dies, we want them to take something valuable away. Short runs make it easier to gather lessons swiftly,” he noted. This approach not only keeps the game engaging but also enhances players’ understanding of the challenges.
Saros is positioned as a key player in Sony’s lineup for single-player games and will be exclusive to PS5. Originally set to release this month, it has been pushed back to April, building anticipation within the gaming community.
This shift toward a more accessible format reflects broader trends in the gaming industry. According to a recent survey by the Entertainment Software Association, about 70% of gamers prefer titles that allow for shorter sessions and save options. This data shows that developers are increasingly prioritizing the player’s experience, ensuring that games are enjoyable for everyone.
As Saros approaches its release, players and critics alike are eager to see how these changes play out. It seems Housemarque is on the right track, blending challenge with an inclusive design that welcomes more players into the fold.

