Grand Theft Auto VI has been delayed once more, but that’s not the only headline grabbing attention for Rockstar Games this week.
A trade union in the U.K., the Independent Workers’ Union of Great Britain (IWGB), has accused Rockstar of union-busting. This comes after the company let go of 31 employees at the end of October. The union claims these workers were fired for expressing interest in forming a union. In contrast, other studios, like Blizzard Entertainment, have seen success in unionization efforts, making unions a rarity in the gaming industry.
This backdrop adds a different layer to the recent news about the delay of GTA VI. Rockstar stated that the new timeline will allow them to deliver the polished product fans expect. There’s something more to consider: the game’s release delay spotlighted the ongoing tensions within the studio.
Rockstar maintains that the firings were not about union activities. In a statement to Bloomberg, they claimed these employees were let go for leaking confidential information about the game. Many game developers, especially Rockstar, are very protective of their projects, often requiring employees to sign non-disclosure agreements (NDAs).
These NDAs can sometimes be extensive, restricting employees from discussing work even on platforms like Slack or Discord. Whatever the reason behind the firings, this incident could spark further conversations about worker rights in the gaming industry.
According to a 2022 survey by the International Game Developers Association, about 55% of developers support unionizing, but actual unions in gaming remain few. With the ongoing discussions and recent events, this could be a turning point for workers in the industry.
As we await more news about GTA VI, it’s clear that the path ahead for both the game and its developers is closely watched by fans and industry experts alike. The conversation around worker rights and transparency in the gaming sector is more important than ever.

