Top Destiny 2 Streamer Quits Amid Growing Player Frustration and Toxic Community: ‘I’m Exhausted by the Negativity’

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Top Destiny 2 Streamer Quits Amid Growing Player Frustration and Toxic Community: ‘I’m Exhausted by the Negativity’

Recently, big names in the Destiny 2 streaming community, like Datto, Gladd, and GrenaderJake, have announced they’re stepping back from the game. They’re feeling burnt out and frustrated, and many players share these feelings.

The recent expansion, Edge of Fate, has not gone as smoothly as hoped. It launched to record-low player counts on Steam, and various bugs have frustrated players. Critics have called the game “punishing” and “ridiculously hard.” This has created a heavy atmosphere in the player community.

Datto made headlines when he confirmed he was taking a break until the Star Wars-themed Renegades expansion comes out in December 2025. He shared his decision on X (formerly Twitter), stating, “See you at Renegades. Bye for a little while.” In a recent chat with fellow creator Gothalion, he admitted that he feels pushed out by the community’s negativity.

During the Epic raid race, Datto even shut down his YouTube chat to avoid toxic comments. “Some of y’all’s personality is ‘I hate Destiny 2,'” he remarked, highlighting the negativity he observed.

This type of toxicity is not uncommon in gaming communities. According to a recent survey by the Anti-Defamation League, over 50% of gamers report experiencing some form of toxicity. This often diminishes their enjoyment of the game, as it has for Datto and many others.

While Bungie has made some improvements, like better reward structures, problems still plague the game. The introduction of new systems, such as the Portal system and changes in loot mechanics, haven’t found favor with many players. Also, there’s ongoing frustration about the lack of news on a potential Destiny 3, which fans have been curious about for years.

Interestingly, while some aspects of the game are receiving praise, like the new raid, the overall sentiment is low. Recent data shows that the first-day player peak during the raid was only around 28,000, which is a historic low. This demonstrates just how tired the community is feeling.

In contrast, when Destiny 2 first launched, it attracted over 100,000 players on day one. The decline shows how expectations and engagement can shift over time, especially when players feel let down by a game they love.

If you’re in the same boat regarding Destiny 2, you’re not alone. Many players are questioning whether the issues stem from the game itself or the community around it. What are your thoughts? Let’s keep the conversation going.



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