The UK Court of Appeals has made a significant ruling: in-game currencies, like RuneScape gold, can be considered property. This means stealing such currency is treated as criminal theft. The case involved a former Jagex developer who accessed nearly 70 player accounts to steal gold, allegedly selling it for Bitcoin. The total value of stolen gold is around £543,123, based on its worth in in-game Bonds, which can be traded for real money subscriptions.
Initially, a court ruled in favor of the defense, stating that in-game gold was like information and thus couldn’t be stolen under the 1968 Theft Act. This law defines theft as taking money or property, including intangible assets. The court believed RuneScape gold didn’t meet that definition.
However, the Court of Appeals disagreed. Judges concluded that RuneScape gold qualifies as intangible property and is indeed subject to theft. They pointed out that it has real monetary value and can be traded both in and out of the game. The judges emphasized that if such currency can be traded for value, then stealing it qualifies as dishonest dealing that deprives players of their assets.
This ruling has important implications. It not only wraps up a legal saga for Jagex but also opens a broader discussion about the value of in-game currencies. If stealing gold is theft, what does this mean for hackers in other games? Moreover, this case may impact ongoing debates about loot boxes and whether they constitute gambling. As gaming continues to evolve, the legal landscape surrounding it must keep pace.
According to a recent study by the UK Gambling Commission, a significant percentage of gamers engage with loot boxes, and concerns are rising about their potential as a form of gambling. This court ruling may accelerate discussions about regulations in the gaming industry.
As gaming becomes more integrated into our economy, cases like this may reshape how we think about digital currencies and their legal standing, steering the conversation toward responsibility and player rights in the virtual world.

