Fukushima, Chernobyl, and Three Mile Island are names we often hear in discussions about nuclear disasters. But not many people know about Windscale. It was the UK’s first nuclear accident and remains one of its worst.

In October 1957, a fire broke out at the Windscale plant in Cumbria. This fire raged for three days, releasing radioactive materials into the air. For a long time, the details about this event were kept secret, making it less known than other, more notorious incidents.
Recently, a video game called Atomfall has brought attention back to the Windscale disaster. Developed by Rebellion, a company known for its Sniper Elite series, Atomfall tells a fictionalized story inspired by the real event. Jason Kingsley, the CEO of Rebellion, came up with the idea while walking in the scenic Lake District. He wanted to create an alternate timeline where Windscale had turned into a quarantine zone filled with sci-fi elements.
Kingsley acknowledges the real event was serious, stating, “It was a proper disaster, but it didn’t cause strange glowing plants or mutants.” However, the impact was severe, with around 240 cases of thyroid cancer linked to the radioactive leak. Additionally, milk production within a 310-square-mile area was halted for a month.
Windscale was later renamed Sellafield and continued to produce nuclear power until 2003. Even today, it employs about 10,000 people in the region. Yet, many young people in Cumbria remain unaware of the disaster, as I found out during visits to local communities. Indie game developers Hannah Roberts and Harry Hawson expressed that they learned more about Windscale after Atomfall was announced. For them, seeing their locality featured in a video game is thrilling.
Hannah, 26, noted how accurately the game portrays local culture, mentioning details like traditional Morris dancing and the distinctive black-and-white signposts of Cumbria. Harry, 23, feels encouraged by how a game set in a small place like Cumbria is gaining interest.
It’s not common for major video games to focus on areas outside London. The UK’s video game scene tends to overlook other regions, but Atomfall brings a refreshing change. Kingsley pointed out that appealing to players in the U.S. often results in game developers sticking to familiar themes. However, being an indie company allows Rebellion to explore unique stories from across Britain.
The team worked hard on capturing local details, with Ben Fisher, the head designer, emphasizing the importance of accuracy. Collaborators from various backgrounds helped highlight aspects that might be overlooked by locals.
With global audiences in mind, Kingsley sees games as a way to show off British culture. “It’s incredible to discuss the Lake District with people from around the world,” he said.
Local residents also see potential benefits. Oliver Hodgson, a 21-year-old from Cumbria, expressed his hope that Atomfall will shine a light on his area, usually recognized only for its natural beauty. He is part of initiatives to boost digital skills in the region and welcomes discussions about regional history, even if they’re sparked by a video game.
In summary, Atomfall not only entertains but also educates, connecting people with the history of the Windscale disaster while transforming a lesser-known story into a platform for exploration and discovery.
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