Bungie recently shared gameplay footage of their upcoming game, Marathon, and responses online have been mixed. Many players expressed doubts, predicting it might follow the path of Concord. This was a game by Sony that was taken offline just weeks after its launch, leaving some distrustful about new releases in the same vein.
A former developer from Firewalk Studios, who worked on Concord, took to Reddit to share their thoughts. They acknowledged the challenges faced by Concord, stating, “It was heart-wrenching to see our project fail.” They urged gamers not to judge Marathon too quickly, emphasizing the hard work that goes into game development.
While Marathon and Concord are different games, they share a publisher. One notable concern from viewers is Bungie’s decision to sell Marathon rather than offer it for free-to-play. Although Bungie has hinted that the price will be lower than typical new game releases, it still raises questions. Players wonder if charging for the game could lead to a similar fate as Concord.
The former developer offered a perspective worth considering. “I was hesitant to speak out, but calling a game a failure before it launches is unfair,” they said. Their plea highlights a broader issue in the gaming community: the quick rush to judgment based on past disappointments.
According to a recent survey by the Entertainment Software Association, 70% of gamers are concerned about the quality of new games due to previous failures like Concord. This showcases how past experiences can shape opinions and expectations about upcoming titles.
As we await Marathon‘s full release in September, it will be interesting to see how it addresses player concerns and whether it can break the cycle of skepticism that often surrounds new games.
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