Last week, I kicked off a fresh round of “Design Files,” where I explore cards from the Odyssey set that I helped design. Today, I’ll share some cool insights about specific cards that made it to print and the journey they took to get there.
Aboshan, Cephalid Emperor
Aboshan is a key antagonist in the Odyssey storyline. Initially set to be a Merfolk, he was later changed to a Cephalid, a unique creature type we developed. This change aligned with his manipulative nature, allowing him to tap various permanents. While the design focused on him tapping a single target, in development, he evolved to tap all creatures without flying, fitting his underwater character perfectly.
Traumatize
Traumatize exemplifies the mill strategy, pulling cards from an opponent’s library into their graveyard. Its design took inspiration from Braingeyser, aiming to create an impactful mill experience. Initially underwhelming, our tweaks led to a spell that mills half of the opponent’s library. This made it both fun and strategic, and it found its place as a popular mill card.
Cabal Patriarch
Another notable villain, the Cabal Patriarch, underwent significant changes during development. From design to print, his power and abilities increased, making him a formidable threat. This shift not only enhanced his presence in gameplay but also reflected his menacing role in the storyline.
Haunting Echoes
Haunting Echoes stands out for its ability to remove duplicates from both a player’s graveyard and library. While the concept was engaging, we faced challenges during playtesting, mainly due to the complexity of comparing two zones. Adjustments made the card more viable, allowing players to utilize it effectively in gameplay.
The Burst Cycle
We also introduced a cycle of cards driven by the concept of synergy. Inspired by a successful mechanic from a previous set, we created cards that boosted their effects based on the number of copies played. This cycle was a fun new approach that brought excitement to the game.
Kamahl, Pit Fighter
Kamahl, the protagonist of Odyssey, embodies the spirit of a pit fighter. His abilities capture the thrill of combat, making him a staple in various decks. The design focused on his chaotic fighting style, allowing him to deal damage dynamically based on combat interactions.
Mirari
Mirari emerged as a marquee card for its unique ability to copy spells. Initially, we thought it might be too powerful. Adjusting its cost made it more balanced while keeping its charm. Mirari went on to become integral to the story, influencing future sets.
Reflections
As we look at how these cards transformed throughout the design process, it’s clear that every detail mattered. Each tweak not only improved playability but also enriched the narrative within Odyssey.
Next week, I’ll dive into cards that didn’t make it to print but still hold interesting design stories. I’d love to hear your thoughts on these cards or your experiences with Magic.
Until next time, enjoy exploring the rich world of card games!

