In a recent interview, Craig Duncan, head of Xbox Game Studios, shared insights about game releases and platform strategies. He discussed why some games are available on PlayStation 5 and others are not. This inconsistency has raised questions among fans.
Duncan explained that the timing of these releases often depends on the project’s development cycle. Factors like team size and planning play a big role. He acknowledged that feedback is important, and they are looking to improve consistency in release schedules across different platforms.
When asked about future plans, Duncan emphasized the importance of options for developers. Not all games will release on every platform at once. For instance, “Grounded 2” initially launched on PC before coming to consoles. Duncan noted that if a game can’t be presented well on a platform, they might delay its release to ensure a better experience.
Recent trends indicate that gamers are keen on simultaneous launches. Surveys show that players prefer having access to games across multiple platforms. According to a study by *Statista*, nearly 70% of gamers dislike platform exclusivity. This growing sentiment may influence future decisions at Xbox.
The discussion of “day one” launches is timely. Some titles, like “Forza Horizon 6”, are still slated for delayed releases on PS5. In contrast, “Fable” might see a simultaneous launch. This dual approach shows that while Xbox wants to reach more players, it still prioritizes quality over speed.
In summary, Duncan’s comments highlight Xbox’s goal to balance wider accessibility with quality releases. As the gaming landscape evolves, it will be interesting to see how these strategies play out, especially with increasing competition and changing player expectations.
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Xbox, Xbox Game Studios, PS5

