Virtuos is a well-known name in the gaming world, especially for their work on switching popular games to Nintendo Switch. They’ve helped bring titles like Dark Souls Remastered, Final Fantasy 12, Starlink: Battle for Atlas, and NieR: Automata to the console.
Recently, Eoin O’Grady, the technical director at Virtuos subsidiary Black Shamrock, shared insights about the upcoming Nintendo Switch 2. He discussed its performance compared to other consoles like the Xbox Series S and PlayStation 4.
According to O’Grady, the Switch 2’s graphics processing unit (GPU) performs slightly below the Series S—especially in handheld mode. However, the Switch 2 features technologies like DLSS (Deep Learning Super Sampling), which the Series S lacks. This evens things out in terms of GPU capabilities when you look at overall performance.
When it comes to the central processing unit (CPU), things change a bit. O’Grady noted that the Switch 2 is closer to the PlayStation 4, with a CPU that is just a tad more powerful. Most games rely more on the GPU than the CPU, so this difference plays a vital role in how games run, particularly regarding frame rates.
For instance, games designed to run at 60 FPS on the Series S should transition smoothly to the Switch 2. However, games that are CPU-heavy, such as those with complex physics or animations, might be more challenging to port effectively.
O’Grady also touched on the limited use of DLSS technology in Nintendo Switch 2 games. He pointed out that the art styles of titles like Mario Kart World and Donkey Kong Bananza may not need it. For third-party games, the issue lies in the complexities of porting: integrating DLSS into Nintendo’s NVN2 graphics API isn’t just a plug-and-play situation; it requires additional work.
In a recent discovery, it’s also worth noting that the Switch 2’s dock supports Variable Refresh Rate (VRR), though it doesn’t work with the console itself.
This dialogue around the Switch 2 reflects the ongoing evolution of gaming consoles and highlights how developers must navigate unique challenges in optimizing performance across different systems. The insights from experts like O’Grady help gamers understand what to expect and why some features may take time to implement.
Overall, the Switch 2 promises to bring exciting new capabilities to gamers, but as always, the quality of these experiences will hinge on how well developers adapt their games to this new platform.
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