Earlier this year, I had the chance to chat with the creative minds behind BALLS: The Monster-Catchin’ Musical Comédy. We explored its unique take on the world of Pokémon. Back in the ‘90s, when Game Freak first crafted its monster-catching universe, they probably weren’t expecting fans to question the ethics of capturing magical creatures.
In Pokémon, you can stash your extra monsters in a PC box, but that doesn’t really consider the emotional toll on those creatures. The writers of BALLS humorously imagined what happens to monsters left in limbo, causing them to go a little mad. This idea is noticeably absent from the original Pokémon games. Since then, titles like Pokémon Legends: Arceus have started to ask deeper questions about the relationship between humans and Pokémon—especially when they coexist in harmony.
Now, let’s look at Pokémon Legends: Z-A. Set in the Paris-inspired Lumiose City, this game envisions a city rebuilding after a near-disaster. Humans and wild Pokémon are meant to share this urban space, but the “Wild Zones” raise questions about this claimed coexistence. Can we truly say they live as equals if humans still capture them for battles?
Critics have pointed out that Z-A doesn’t seem satisfied with this idea. For years, the Pokémon series has hinted at the complexities of this relationship. In Pokémon Black and White, for example, a villainous group sought to free Pokémon from their confines, but this plot was quickly reversed. The Detective Pikachu games, in contrast, offer a fresh vision: a city where Pokémon have everyday jobs instead of battling.
Despite its efforts, Z-A often falls back on familiar gameplay: catch and battle. This raises questions about what true coexistence looks like. Some fans feel the game only scratches the surface of the deeper themes it could explore. Although Z-A hints at a hopeful future, it doesn’t fully deliver on the potential of a truly revolutionary world.
In my journey through Lumiose City, I met Taunie, a spirited leader from Team MZ. They’re dealing with rogue Pokémon forced into Mega Evolutions due to the city’s redevelopment. It’s a messy situation, and many residents share their discomfort with the plan. They love their Pokémon, but they’re unsure if the redevelopment will truly benefit both species.
As I wandered the city, the buzz of construction and battles filled the air. Residents voiced their concerns—what if a Pokémon escapes the Wild Zones? Many felt that confining Pokémon to specific areas is not a real solution. The game cleverly presents a world grappling with these questions, highlighting the struggle for balance between human desires and the well-being of Pokémon.
Another interesting aspect is the game’s new mechanics. The battles are now real-time, changing how players approach strategy. You command your Pokémon while dodging attacks, creating a more immersive experience. This shift reflects the game’s themes of teamwork and coexistence.
However, not every change works perfectly. Many new Mega Evolutions feel hit or miss. While some designs are striking, others leave players scratching their heads. This mixed bag may frustrate players who have come to expect quality designs.
The game’s progression system, the Z-A Royale, brings excitement and tension. Players earn points by battling, but skipping ranks can feel deflating, revealing the limits of the game’s structure.
As we see the Pokémon Legends series evolve, it’s clear that these games are trying to break the mold. They delve into new territories, tackling themes of coexistence and community. Z-A symbolizes this journey of growth and experimentation—much like the evolving relationship between humans and Pokémon.
In conclusion, while Z-A might not have all the answers, its exploration of coexistence is a step toward a more profound narrative. As we witness this evolution, it’s exciting to see where the Pokémon franchise is headed next.
For further reading on Pokémon Legends: Z-A, check out this recent overview on Polygon.
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Pokémon Legends: Z-A

