Back in the late ’80s, Capcom was busy developing a version of Street Fighter 2. This was around October 1998, but it hit a major snag due to a ROM shortage. They realized it would be too costly to continue the project. So, it was shelved.
Interestingly, this prototype version didn’t include beloved characters like Ryu or Ken. Instead, it featured early concepts of what would become the iconic cast. Take Chun-Li, for instance; she started as Zhi Li. Her backstory was different too—rather than having her father killed by M. Bison, it was Gen who took his life.
The game was set on a secret island created for a mixed martial arts tournament. Players would have fought across seven scrolling stages, including a city, a temple, and even a cave similar to Akuma’s stage in later games.
Gameplay followed a one-on-one fighting style, just like the final version. It also introduced various battle modes, including “Beauty versus Beast” and “Clashes of Fate.” The first stage even featured a lively audience, reminiscent of environments in earlier Street Fighter titles.
Some experts believe this initial version might not have made the same splash as the Street Fighter 2 we know today. In fact, it’s fascinating to think how a slight detour in development could have changed gaming history. Street Fighter 2 not only became a cornerstone of fighting games but also influenced the entire gaming industry.
Recent surveys show that nostalgia plays a huge role in gaming today. Many fans still cherish the classic characters and storylines, even decades later. This attachment can inspire game developers to tap into past successes while innovating new content.
For anyone curious, you can dive deeper into this fascinating “what if” scenario by exploring the planning documents and artwork from that original Street Fighter 2 concept. It’s a testament to the creative process and how close we came to a very different game. Discover more about this journey in the Street Fighter 30th Anniversary game, put together by Digital Eclipse.
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