Many of us think CEOs don’t care about their workers. They seem ready to let people go if it helps their bottom line. This perspective has been even more evident in recent years, especially with the massive layoffs in the video game industry. But a shift seems to be happening. In a recent interview, Ustwo Games CEO Maria Sayans openly questioned the traditional perspectives on employee treatment.
Ustwo is famous for creating the Monument Valley games. In her discussion about budgets, Sayans expressed that they struggle with operating costs due to being based in London, where employee salaries and pensions are higher. She stated that the idea of providing long-term job security has become outdated for her company.
Sayans shared how the video game industry has changed over the years. She remembered a time when job stability was the norm. Now, she suggests they might rely more on contractors going forward. She finds this change disheartening, highlighting how difficult it is to balance financial pressures with the desire to support employees.
This conversation reflects a larger trend in the tech and gaming sectors, where companies are prioritizing agility over the traditional employment model. A recent survey by the Game Developers Conference found that nearly 30% of developers are considering working as freelancers instead of full-time employees. This suggests a rising acceptance of flexible work arrangements, even if it’s not ideal for everyone.
Moreover, it’s interesting to note that the push for more contractors isn’t unique to Ustwo. Many companies are cutting costs by adopting similar strategies. It’s a reminder that the landscape of work continues to change, influenced by economic pressures and shifting priorities within the industry.
In this evolving environment, the dialogue about worker treatment remains crucial. Employees are speaking out more on social media, advocating for fair treatment and stable work. As this trend grows, it might compel companies to reconsider their hiring practices—hopefully striking a balance that supports both businesses and their teams.
For further insight, you can check the full interview with Maria Sayans on [Game Developer](https://www.gamedeveloper.com/business/-we-ve-been-a-little-bit-too-romantic-ustwo-ceo-says-lowering-development-costs-is-now-paramount?utm_source=dlvr.it&utm_medium=bluesky).

