Next week, Wuchang: Fallen Feathers will hit the shelves. This action-packed game lets you take on the role of a pirate warrior with amnesia. As you piece together your memories, you’ll battle gigantic monsters suffering from a mysterious feather-related curse. Sounds exciting, right? But wait—another Soulslike?
I haven’t tried Wuchang yet, but I can see the trend. It feels like there’s an overwhelming number of Soulslike games out there. These titles take inspiration from FromSoftware’s Demon’s Souls and Dark Souls, focusing heavily on timing, blocking, and dodging enemy attacks. And let’s not forget the challenging boss battles. These games often set a moody atmosphere, sometimes to a point that it makes me feel down.
The Soulslike genre isn’t new. It’s been shaping the gaming landscape for over a decade. I noticed a real saturation in 2022 when SteelRising launched. This game from Spiders puts you in a fictional Revolutionary France, battling robotic foes. Despite the intriguing premise, it felt much like other games—block, dodge, and try not to get wrecked by the bosses.
Then came Lies of P in 2023. The idea of a Pinocchio game set in a steampunk world captivated me. But as I played, it became another instance of dodging and parrying—similar to SteelRising. Team Ninja’s Wo Long: Fallen Dynasty gave me the same vibe. I found myself thinking, “Enough is enough!”
Even titles that aren’t strictly Soulslikes have started adopting this gameplay style. For instance, Stellar Blade, with its anime aesthetic, still featured heavy dodging and parrying mechanics. By the time Black Myth: Wukong appeared, my excitement had waned to a low simmer.
This trend appears to be reaching other genres too. Take Clair Obscur: Expedition 33, which incorporated a challenging parry system into a turn-based RPG. Many players questioned whether this approach benefited the game or if it would have thrived with traditional turn-based mechanics.
While I understand that challenging games have their place, I find myself weary of the formula. After facing the same type of boss multiple times, the thrill diminishes. The worlds in these games are often rich and inviting, yet I want to explore them without constant hurdles.
I appreciate the Soulslike genre—some titles like Respawn’s Star Wars Jedi series stand out as recent favorites. However, the sheer volume of similar games makes it harder to feel excited when another Soulslike is announced.
Wuchang: Fallen Feathers looks promising, and I’ll likely give it a shot. But the thought of mastering yet another parrying mechanic leaves me a bit hesitant.
As we move further into a gaming landscape filled with nuanced titles, perhaps the industry can explore ways to enrich gameplay while keeping challenges fresh—allowing room for storytelling and exploration without the same repetitive hurdles.
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Gaming,Opinion