These days, many gamers feel overwhelmed. With countless game releases competing for attention and money, it can seem like a never-ending struggle. Developers, too, face pressure to create something extraordinary. Enter Soulframe, a new title from Digital Extremes, the studio known for Warframe. But can it stand out in this crowded landscape?
Geoff Crookes, the creative director of Soulframe, recently shared insights about their approach. He candidly admitted, “I don’t know if we’ll succeed.” Even after ten years of Warframe, he still feels a sense of urgency. “We’re scrappy. It feels like we’re surviving by the skin of our teeth,” he explained. This humility is a testament to the studio’s journey. Digital Extremes has been navigating challenges since the early days, fighting to make a mark in the industry.
Crookes pointed out that even though Warframe has established a loyal player base, it took years to find its core appeal. The pressure to deliver quality updates never fades. “We have an incredible team of developers, and we feel responsible to keep pushing ourselves,” he shared.
With Soulframe, they’re taking a different route. Rather than rushing to Early Access, where players pay for a half-finished product, they are focusing on creating a rich experience first. “We want players to care about the product we’re making,” he said. This cautious and thoughtful approach stands out in an industry often driven by quick profits.
The gaming landscape isn’t friendly to newcomers. Many games inspired by Warframe have struggled. For instance, The First Descendant saw an initial surge of 250,000 players on Steam but quickly dwindled to the low thousands. Similarly, Wayfinder underwent significant redesign after a shaky launch. Crookes reflected, “I don’t have a solid business answer for why some games fail while others succeed.” Digital Extremes never aimed to set industry standards; they simply pursued what excited them.
The metaphor of planting seeds resonates with the vision for Soulframe. Their demo at this year’s Tennocon emphasizes nurturing growth in a sometimes toxic environment. Crookes revealed, “We wanted a concept that could maintain our interest for years.” The game seeks to explore deeper themes beyond typical fantasy tropes, focusing instead on core conflicts that resonate with existing societal concerns.
As Crookes noted, both he and Steve (the studio’s co-founder) are grappling with their perspectives on the world. This project offers not only a creative outlet but also a way for them to explore hope and healing through gaming. “We hope to bring optimism into the player experience,” he concluded, highlighting a fresh angle in a world often filled with cynicism.
In the midst of these changes, it’s clear that Soulframe aims to carve out its own path. With careful planning and a commitment to community, Digital Extremes hopes to create something special that resonates with players for years to come.