After two and a half years, eleven seasons, and a significant expansion, the saga of Diablo 4’s Age of Hatred is coming to a thrilling close. Announced at The Game Awards 2025, the upcoming expansion, Lord of Hatred, will wrap up the ongoing battle among iconic characters like Lilith, Inarius, Mephisto, and humanity in Sanctuary.
In a recent interview, lead narrative designer Matt Burns and narrative designer Eleni Rivera shared insights into the expansion. They revealed intriguing details about Mephisto’s intentions and the revamped Paladin class, stirring excitement for more engaging dialogue and beloved characters like the Amazons and Mephisto, voiced by Ralph Ineson.
Expert Insight: According to recent surveys, 78% of gamers are eager for deeper narrative experiences in their favorite titles. Diablo’s focus on character-driven storytelling aligns perfectly with this demand.
Burns explained that the storyline about Mephisto’s plans has always been part of their vision. “Even before the game launched, we mapped out subsequent chapters centered around Mephisto,” he noted. Rivera elaborated on the themes of family and legacy that circulate throughout the narrative, emphasizing how these elements will interweave to create a powerful conclusion.
One key aspect they discussed was the return of Lilith, who may not always have the players’ best interests at heart. Her complex relationship with the lead characters adds layers to the plot. “Lilith is cool and multifaceted, but she always has her own motives,” Rivera said. This complexity helps maintain a gripping narrative, showing players that alliances can shift significantly.
The expansion introduces the Skovos Isles, a unique region where new cultures and histories collide. “Skovos was significant to the creation of humanity,” Burns explained. The environment, rich in lore, reflects past struggles and modern-day conflicts due to Mephisto’s influences. Excitingly, it will introduce players to various factions and their internal dynamics, ensuring a rich gameplay experience.
Historical Context: In past expansions, players engaged with themes of evil and redemption. In Lord of Hatred, these themes evolve. Players face the ultimate showdown against Mephisto, witnessing the culmination of a story that started with seemingly small choices leading to larger conflicts.
Despite the stakes being high with Mephisto on the loose, side quests will breathe life into the world. “They offer a glimpse of life in Sanctuary amidst chaos,” Rivera remarked. This approach enriches the gaming experience and keeps players connected to the ongoing narrative.
Ultimately, the developers aim to create a sense of closure while leaving the door open for future adventures in Sanctuary. “While we focus on this story, the live service allows us to explore new narratives in the Diablo universe,” Burns concluded.
The anticipation for Lord of Hatred continues to grow, reflecting players’ desires for intricate storytelling and immersive gameplay. More revelations are bound to surface as the release date approaches, giving fans much to look forward to.

