I’m really not sold on this new game. The lack of themed accessories is disappointing, and the bundled value feels worse than the Mario Kart bundle. Surprisingly, both retail at the same price, but Mario Kart is just AU$10 more.
The announcement of paid downloadable content (DLC) made me decide to wait until a physical release comes out. This happened before with games like “Sword and Shield” and “Scarlet and Violet,” so I’m hoping for the same. I’m really not keen on buying a digital version of the game, which only adds to my lack of interest.
The physical game library feels pretty weak right now, especially given the common practice of “GKCs” — where special editions or collectibles are hard to find. Plus, battery life isn’t that great. I remember how the first Nintendo Switch got updates with better battery life shortly after launch. I suspect we’ll see something like that again. Until then, I might pick up some third-party games that I think will sell out soon, but I’m also considering a handheld PC. I feel like Nintendo could lose core gamers if their physical library doesn’t improve.
If the next Switch doesn’t let me own third-party games, I may switch to a platform that does. I prefer DRM-free games on PC over deals that require online access, unless it’s a top-tier title that’s not available elsewhere. Honestly, I’ve only bought a few digital-only games on my current Switch.
Expert opinions suggest this trend could affect gaming brands. According to a recent survey by the Entertainment Software Association, 70% of gamers prefer owning physical copies to digital ones. It shows that gamers value ownership and are willing to look elsewhere if their needs aren’t met.
As gaming evolves, companies could face backlash if they don’t adapt. Keeping an eye on these trends is key for fans and developers alike. Check out more insights on gaming habits from the ESA here: Entertainment Software Association.
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Reminders, Nintendo Switch 2, Pokemon