Dan Houser, the co-founder of Rockstar Games, recently shared insights on why we haven’t seen a sequel to the beloved 2006 game, *Bully*. In a candid conversation with IGN at LA Comic Con, he attributed the absence of *Bully 2* to “bandwidth issues.” This is likely frustrating for fans eagerly waiting for a return to Jimmy’s adventures.
“If you’ve got a small creative team and limited leadership, you can’t tackle every project you want,” Houser explained. He highlighted that, even at his new studio, Absurd Ventures, they are managing two projects with a small team, which poses its own challenges.
Since its launch in June 2023, Absurd Ventures has announced two new concepts: **American Caper** and **A Better Paradise**. These are set to kick off various transmedia projects, starting with a graphic novel and a podcast. Moreover, a recent job posting hinted that their first video game project is also in development. Interestingly, a core team of about 20 employees from Ascendant Studios joined Absurd, helping to establish a new entity known as Absurd Marin.
What about Rockstar? Their main focus right now is on *GTA 6*, which is anticipated to launch on May 26, 2026. The excitement around it is palpable, especially since *GTA 5* has sold over 210 million copies since its release more than a decade ago. The expectations for *GTA 6* are sky-high, and it’s likely to surpass its predecessor’s success.
As developers juggle multiple projects, it raises questions about the future of many beloved games. A recent survey found that 70% of gamers wish for sequels to their favorite titles, showing just how much demand there is for nostalgia in gaming. Fan communities thrived this year, with social media buzzing around remakes and sequels, highlighting the deep emotional connections players have with these games.
For those who have been following the gaming industry closely, this conversation sheds light on the complex decisions studios face. While it might seem simple to fans, balancing creative vision with logistical reality is a big part of development. It’s a reminder that behind every beloved title is a team working hard within their limits, constantly striving for balance.