The Shift from Commander Keen to Innovation
Back in the early ’90s, the team at id Software faced a tough decision. They were known for the popular Commander Keen series, a successful series of run-and-gun games, but a new idea had sparked their interest. The game Catacomb 3D didn’t earn much—only about $5,000 from its release, roughly $11,750 today. However, Commander Keen was still raking in ten times that amount.
John Romero, one of the team members, believed sticking with Commander Keen made perfect sense. They even began developing a new installment, Commander Keen 7, equipped with parallax scrolling and VGA colors. But then came a surprising moment that changed everything. Adrian Carmack had a breathtaking experience while playing Catacomb 3D. The game’s engaging troll scene captivated him. “It automatically sucked you in,” he recalled, noting how it was unlike anything he had seen before in gaming.
This reaction played a crucial role in redirecting the team’s focus. They scrapped their work on Keen 7 and shifted gears to create what we now know as Wolfenstein 3D. “We wanted to explore where the future was going,” said John Carmack. They believed that to stay ahead, they had to innovate beyond their earlier successes.
This gamble paid off. Wolfenstein 3D became a landmark game, often credited as one of the early first-person shooters that paved the way for future titles. Today, the gaming industry is fueled by new technologies, with experts predicting that developments like virtual reality and artificial intelligence could redefine how we play. According to a recent survey by Newzoo, more than 50% of gamers expressed interest in AR and VR experiences.
While it can be tempting to stick with what works, the story of id Software serves as a reminder. Innovation can lead to unexpected successes. Embracing new ideas may be the way to shape the future of gaming, just as it did in the past.
For more insights into the evolution of gaming technology, check out this report from Newzoo.

