CD Projekt Red is making big moves for "The Witcher 4" by switching to Unreal Engine 5. This new engine promises to enhance the game experience significantly.
When discussing the decision, Sebastian Girbig from CDPR emphasized the focus on current-generation consoles. He believes players already have a solid understanding of what the PlayStation 5 can do. By using the current technology, they aim to show off how well the new engine can optimize gameplay on these platforms.
Girbig clarified that the demo shown isn’t a preview of the final game. Instead, it serves to showcase the tools being developed for "The Witcher 4." It highlights the artistic direction and visual fidelity they plan to achieve.
One of the exciting aspects of Unreal Engine 5 is its capability for creating expansive worlds. Girbig pointed out that it can handle hundreds of non-playable characters with advanced AI, a crucial feature for open-world games. The studio is also working on a remake of the original "Witcher" using this powerful technology.
From an artistic standpoint, Unreal Engine 5 allows creators to push boundaries. Girbig explained that it removes limitations, enabling artists to express their ideas more freely. This liberation can lead to more ambitious and imaginative game design.
Recent surveys indicate that gamers are eager for innovative gameplay and rich graphics. About 70% of players say that graphics influence their game choices, showing the importance of high-quality visuals in today’s market.
As technology evolves, it’s clear that tools like Unreal Engine 5 can redefine gaming experiences. The shift at CDPR not only aims for better visuals but also for deeper storytelling and world-building, something fans have come to love about "The Witcher" series.
For more details on Unreal Engine 5 and its capabilities, check out this official overview.
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