Monolith, a game studio under Warner Bros. Games, recently faced shutdown, ending a legacy that spanned over 30 years. They were known for classics like Blood, No One Lives Forever, Shogo: Mobile Armor Division, and F.E.A.R.. Their most recent successes were the Shadow of Mordor and Shadow of War games, inspired by J.R.R. Tolkien’s world.
These games featured a unique “Nemesis System,” where enemies who defeated players could grow stronger, develop new abilities, and create engaging storylines within the game. Monolith’s upcoming title, Wonder Woman, which was announced over three years ago, was also set to use this system.
However, with the cancellation of Wonder Woman, the future of the Nemesis System hangs in the balance. This system is under a patent, which won’t expire until August 2036. This means any new games wanting to incorporate similar mechanics will have to either avoid violating the patent, seek a license from Warner Bros., or risk potential legal issues.
It’s frustrating to see talented developers let go, especially knowing that their innovative ideas are now tied up in a corporate system for so many years. It’s a sad chapter in gaming history.
No One Wants to Be Crazy Taxi’d
Credit:
Warner Bros./USPTO
That Warner Bros. secured this patent isn’t surprising, considering similar patents in the industry. For instance, Namco held a patent on loading screen mini-games for 20 years, despite such games existing long before. Other patents include the dialogue wheel from Mass Effect and various mechanics in racing games. Many developers remember how Sega tried to claim exclusive rights over Crazy Taxi gameplay features, leading to legal battles that shaped game development practices for years.