Metrics like Steam numbers and Twitch views don’t tell the full story of a game’s success. For instance, Civilization VII launched on various platforms, including PlayStation 5, Xbox, and Nintendo Switch, meaning many players won’t be counted in Steam’s stats. This can create a misleading impression of how popular the game really is.
Take-Two’s CEO, Strauss Zelnick, noted that the game had a “slow start” but reminded us that the Civilization series tends to gain momentum over time. He insisted the long-term success expectations for the game still align with their initial goals, even if it isn’t an instant hit.
The gaming industry is also navigating tough economic times. Many studios have begun laying off staff, not just from flops but also from successful titles. This shift follows a period of over-hiring during the pandemic, leading companies to re-evaluate their workforce amid rising costs and economic uncertainty. This trend reflects broader challenges, such as increased borrowing costs and trade instability.
Recent statistics highlight this situation. A report from the International Game Developers Association reveals that 25% of developers experienced layoffs in the past year, showing that the industry is facing significant changes.
In summary, while Civilization VII may not have soared immediately, its future is still bright according to its creators. The industry’s adjustments reflect a larger economic struggle that many sectors are facing today.
For more insights on the gaming industry’s economic shifts, check out [this article from IGN](https://www.ign.com/articles/take-two-ceo-strauss-zelnick-insists-projections-for-the-lifetime-value-of-civilization-7-are-very-consistent-with-our-initial-expectations-for-the-title-despite-slow-start).








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