Nintendo has confirmed that the upcoming Switch 2 will not support Variable Refresh Rate (VRR) on TVs. This clarification comes after earlier communications hinted at the feature being available when docked.
Originally, a now-removed statement on Nintendo’s website suggested that VRR would work while the console was connected to a TV. However, Nintendo has since acknowledged this as an error, stating, “Nintendo Switch 2 supports VRR in handheld mode only. We apologize for the mistake.”
This announcement comes just days after Digital Foundry published a detailed report explaining the absence of docked VRR support. Richard Leadbetter from Digital Foundry emphasized that VRR is currently limited to the internal display of the Switch 2 and not available via HDMI connections. “The dock’s DisplayPort to HDMI converter likely isn’t compatible with standard HDMI VRR,” he noted. Although this is a setback, there’s hope that a solution may come in the future.
Despite this limitation, an analyst firm recently projected that Nintendo could become a key partner for third-party game publishers in the next console generation, forecasting that the Switch 2 might sell 100 million units within five years. This optimistic outlook could influence how developers approach game design for the new console.
The strong anticipation for the Switch 2 reflects Nintendo’s ability to engage with its audience. Fans have taken to social media, expressing a range of reactions—from excitement about the handheld capabilities to disappointment over the VRR news. Understanding how user feedback shapes gaming experiences is essential for companies like Nintendo as they navigate evolving technologies.
For more information on this topic, you can check out the detailed report on [Nintendo Life](https://www.nintendolife.com/news/2025/05/nintendo-apologises-for-error-with-mention-of-switch-2-vrr-tv-support).